Factsheet

Developer:
Cherrymochi
Based in Kanagawa, Japan

Founding date:
November 4, 2014

Website:
cherrymochi.com

Press / Business contact:
contact@cherrymochi.com

Social:
Twitter
Facebook

Releases:
Tokyo Dark

Address:
Kamakura City
Kanagawa, Japan

Description

Cherrymochi is an independent game studio that aims to bridge Japanese and Western game design. Based near Tokyo, Japan, we are inspired by Japanese pop culture, anime aesthetic and Western adventure games. Our international team members are from 5 different countries and we pool our multicultural experience to make story-focused games for an international audience. Cherrymochi's first game, Tokyo Dark, was released 7 September 2017.

History

Early history

Jon Williams, founder of Cherrymochi, has been designing interactive narratives for over 10 years. In 2008 he worked with Hewlett Packard Pervasive Computing Lab in England to develop mobile GPS and Alternate Reality Games. Since he worked with a number of companies developing digital content including Aardman digital and the Arts Council UK.

Founding Cherrymochi

In 2009, Jon moved to Japan looking for inspiration and to hone his artistic skills. After experiencing the Tōhoku earthquake and nuclear disaster in 2011 firsthand, Jon was even more inspired to share his experiences of Japanese culture, and 3 years later founded Cherrymochi.

Tokyo Dark

In June 2015 Cherrymochi raised $225,000 via Kickstarter to develop Tokyo Dark. It was later announced that the Square Enix Collective would be publishing the game, and on 7 September 2017, Tokyo Dark was released on Steam for PC.

Projects


Videos

Tokyo Dark Launch Trailer YouTube


Images

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logo
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Awards & Recognition

  • "Vermillion Gate Award Winner" - BitSummit 4th, 10 July, 2016
  • "Magical Presence Award Nominee" - BitSummit 4th, 10 July, 2016
  • "Dengeki PlaySation Indies on the Rise Award Nominee" - BitSummit 4th, 10 July, 2016

Selected Articles

  • "Cherrymochi is a small team that is enthusiastic, knowledgeable and passionate about the game they are making with a strong sense for the art direction, story and gameplay experiences they want to deliver."
    - John Lusty, Square Enix Europe Director of Technology, Square Enix Collective

Team & Repeating Collaborators

Jon Williams
Design, Writing, Code, 3D Art

Maho Williams
Finances, Translation, Localization, Management

Moochirin (Laura Jin)
Character Design, Character Art

Matthew Steed
Music, Sound

Tedra Elliot
Development and Communication Support


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks